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Books from Firestorm Ink

Generation Gap. The long awaited guide to CyberGeneration, Generation Gap has tons of tips and tricks on how to handle your CyberGeneration campaign. From family, to friends, to those old crazy 'Punkers, Generation Gap shows you how to incoporate them into the Revolution. So don't embarrass yourself playing CyberGeneration, go out and get Generation Gap today. [US$18.00]
Researching Medicine. The first source/adventure book for CyberGeneration from Firestorm Ink. New Yogang, new Evolved, information on Med Techies and more! [US$12.00]
 

Books from R. Talsorian Games

CyberGeneration: Revolution 2.0. The core stand alone sourcebook where it all began, the Yogangs, the Evolved, the ISA, and the Eden Cabal. Step onto the Carbon Plague ravaged streets of the Incorporated States of America and join the Juvegang revolution.[US$22.00]
Bastille Day. Rache needs a favour, and you're the ones who have been "blessed" by him to do it. Spider has vanished and you've gotta find her. Two extra Yogangs found within.[US$6.00]
EcoFront. The world's ecosystems are slowly vanshing under the tread of the corporate machine. Now it's time to fight back against the ravagers in Ecofront! New Yogangs and Evolved.[US$10.00]
MediaFront. The airwaves have been co-opted and used as a tool to keep the masses down. Radio, Television, Virtuality, and Braindance are the weapons of this front. Keep on rocking for the free world! [US$10.00]
VirtualFront. Rache Bartmoss and his companion, Spider Murphy, detail the state of occupation under which the ISA Computer Grid now resides. Get into the free form that is the Net. [US$10.00]
 
"There's this whole new universe here. It's like this urban environment that's never existed before. There isn't any Nature except what we bring with us. there isn't any Society except what we make."
Zaz Chernoble, ArcoRunner
 
© Firestorm Ink 2007